System Variable 3DOSMODE¶
Sets permanent 3D EntitySnaps so you do not need to invoke entity snap options as you draw.
To set more than one 3D EntitySnap, specify the sum of the following bit code values:
Bit Codes
Bit Code |
Name |
Abbreviation |
Description |
|---|---|---|---|
0 |
None |
znon |
Disables 3D EntitySnap |
1 |
Vertex |
zver |
Snaps to the nearest vertex on a 3D solid object |
2 |
Midpoint on edge |
zmid |
Snaps to the midpoint of a face edge of a 3D solid object |
4 |
Center of face |
zcen |
Snaps to the center of a face of a 3D solid object |
8 |
Knot on a spline |
zkno |
Snaps to a knot on a spline |
16 |
Perpendicular |
zper |
Snaps to a point perpendicular to a face of a 3D solid object |
32 |
Nearest to face |
znea |
Snaps to a point nearest to a face of a 3D solid object |
For example, a value of:
11 (default) activates Vertex, Midpoint on edge, and Knot on spline EntitySnap modes.
63 activates all 3D EntitySnap modes.
0 deactivates all entity snap modes.
Properties
Status |
Read / Write |
Type |
Integer |
Default |
11 |
Saved |
In the user’s profile file |
Related Variables