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ARES COMMANDER

Table of Contents

  • Welcome
  • The User Interface
  • Getting Started
  • Drawing with Precision
  • Working with Drawing Files
  • Viewing the Drawing
  • 3D Viewing and Presentation
  • Formatting the Drawing
  • Drawing Entities
  • Modifying Entities
    • Selecting Entities for Modification
    • Using EntityGrips
    • Correcting Mistakes
    • Using the Clipboard
    • Editing Properties
    • Copying and Mirroring Entities
    • Moving and Rotating Entities
    • Changing the Size and Shape of Entities
    • Fillets and Chamfers
    • Modifying Complex Entities
    • Discarding Duplicate Entities
  • Working with Blocks, BlockAttributes, EntityGroups, and References
  • Working with Hatches, Color Fills, Text, and Tables
  • Extracting Data to Tables and Files
  • Creating and Modifying Dimensions
  • Working with Constraints
  • Creating and Modifying 3D Entities
  • 3D Modeling
  • Creating Layout Sheets and Printing Drawings
  • Working with Drawing Sheet Sets
  • Working with Drawing Windows
  • Customizing
  • Sharing Drawings and Collaborating
  • Notifications and Software Updates
  • Working with BIM Files
  • Command Reference
  • Keyboard Shortcuts
  • System Variables
  • XtraTools

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Inserting Shapes

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Selecting Entities for Modification

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  • ← Inserting Shapes
  • Selecting Entities for Modification →

Modifying Entities¶

You can modify entities in many ways.

Use these basic editing methods:

  • Selecting entities for modification

  • Modifying entities using EntityGrips

  • Correcting mistakes

  • Using the clipboard

  • Changing entity properties

You can also use these specific methods to modify entities:

  • Copying, mirroring, moving, rotating, and scaling entities

  • Copy, move, rotate, and scale in one operation

  • Arranging entities in a circular pattern, in a linear pattern, or along a path

  • Offsetting entities

  • Stretching and lengthening entities

  • Extending and trimming, chamfering, and filleting entities

  • Splitting and welding entities

  • Discarding duplicate entities

In addition to these editing methods, you can use commands to modify specific entities:

  • Exploding complex entities

  • Modifying 2D and 3D PolyLines

  • Editing Hatches and Fills

  • Editing Annotations

  • Editing BlockAttributes

For modifying 3D solid objects, see Modifying Solids.

  • ← Inserting Shapes
  • Selecting Entities for Modification →