Modifying Entities

You can modify entities in many ways.

Use these basic editing methods:

  • Selecting entities for modification
  • Modifying entities using EntityGrips
  • Correcting mistakes
  • Using the clipboard
  • Changing entity properties

You can also use these specific methods to modify entities:

  • Copying, mirroring, moving, rotating, and scaling entities
  • Copy, move, rotate, and scale in one operation
  • Arranging entities in a circular pattern, in a linear pattern, or along a path
  • Offsetting entities
  • Stretching and lengthening entities
  • Extending and trimming, chamfering, and filleting entities
  • Splitting and welding entities
  • Discarding duplicate entities

In addition to these editing methods, you can use commands to modify specific entities:

  • Exploding complex entities
  • Modifying 2D and 3D PolyLines
  • Editing Hatches and Fills
  • Editing Annotations
  • Editing BlockAttributes

For modifying 3D solid objects, see Modifying Solids.